Mobile apps

We ship mobile appspublished on the stores.

Native, hybrid or PWA: we tell you which one fits your project, then we build it. One codebase, iPhone and Android, published on the stores.

  • €30k → €60k for cross-platform
  • On the stores in under 12 weeks
  • iPhone and Android, one codebase
  • Free, capped quote
  • Code assigned in writing

The essentials

Native, hybrid or PWA: the difference in 30 seconds.

A mobile app can be built four ways: native, cross-platform, hybrid or PWA. They differ in how many codebases there are to write and maintain, in access to the phone’s hardware, and in whether they go through the app stores.

Native app.

One Swift codebase for iPhone, one Kotlin codebase for Android. Two codebases to write, two to maintain. In exchange: the best performance and access to all of the phone’s hardware.

Cross-platform (Flutter, React Native).

A single codebase, compiled for both stores. It is now the default choice for the vast majority of business apps.

Hybrid in the strict sense (Ionic, Capacitor).

A website wrapped in a native shell. The cheapest way onto the stores, and the one you notice most in daily use.

PWA (Progressive Web App).

A website installable from the browser. No store, no commission — but limited hardware access and very low visibility on iPhone.

The real trade-off is not about technology but about three questions: what the second platform costs you, what hardware you need, and whether your users will actually install anything. The table below answers the first two, the selector further down answers the third.

The comparison

The four approaches, line by line.

Indicative budget — standard app
  • Native €40k – €80k
  • Cross-platform €30k – €60k
  • Hybrid €20k – €40k
  • PWA €10k – €25k
Typical timeline
  • Native 3–4 months
  • Cross-platform 8–12 weeks
  • Hybrid 6–10 weeks
  • PWA 6–10 weeks

Native

Languages
Swift (iOS) + Kotlin (Android)
Codebases
2
Performance
The benchmark
Hardware access
Full — NFC, Bluetooth, sensors, augmented reality
Offline support
Full
Push notifications
Yes
Distribution
App Store + Play Store
Commission on purchases
EU: 26% Apple, 10% + 5% Google
Google indexing
No

Cross-platform

Our default choice
Languages
Dart (Flutter) or TypeScript (React Native)
Codebases
1
Performance
Indistinguishable from native in use
Hardware access
Near-total, via modules
Offline support
Full
Push notifications
Yes
Distribution
App Store + Play Store
Commission on purchases
EU: 26% Apple, 10% + 5% Google
Google indexing
No

Hybrid (WebView)

Languages
HTML, CSS, JS + Capacitor
Codebases
1
Performance
Fine on simple screens, noticeable on long lists and animations
Hardware access
Limited to existing plugins
Offline support
Full
Push notifications
Yes
Distribution
App Store + Play Store
Commission on purchases
EU: 26% Apple, 10% + 5% Google
Google indexing
No

PWA

Languages
HTML, CSS, JS
Codebases
1
Performance
Depends on the browser
Hardware access
Camera, geolocation, storage. No NFC or Bluetooth on iPhone
Offline support
Partial — browser cache
Push notifications
Yes on Android. On iPhone only if the user adds the app to their home screen
Distribution
Browser — no review, no commission
Commission on purchases
None
Google indexing
Yes

Indicative ranges for a production app, back end included. The full cost breakdown is on our page how much does a mobile app cost.

In detail

What each approach really costs you.

Native app

One Swift codebase for iPhone, one Kotlin codebase for Android. You write twice, test twice, maintain twice. In exchange, you get the very best of each platform: perfectly fluid animations, access to every sensor, and deep system integration — widgets, smartwatch, voice shortcuts.

  • Choose native ifyour app depends on graphics performance (games, augmented reality, video processing), uses advanced hardware (NFC, Bluetooth Low Energy, health sensors), or targets deep system integration.
  • Avoid it ifyour app displays data, forms and lists — that is, the vast majority of business apps.
In detail

The real cost of native is not the initial build — it is maintenance. Every change, every fix, every OS update has to be handled twice, for the whole life of the app. That is what explains the three-year budget gap, far more than the initial quote.

The shortcut

Four questions, one answer.

Answer in thirty seconds — we tell you which approach fits your project, and why.

Selector · your projectQuestion 1 of 4

Would your users open this app at least once a week?

The question before the question

Do you really need an app?

An app has to be downloaded, kept, then reopened. Three steps, and you lose users at each one. If your service is used two or three times a year, the best-built native app in the world will end up uninstalled — when a fast website would have done the job.

The test is simple: would your customers open this at least once a week? If the answer is no, the right answer is not “native, hybrid or PWA”. It is “no app yet”. We would rather tell you before the quote than after launch.

What we build

Five kinds of app, and the approach that suits each one.

Each one answers a specific use. The approach is chosen from that use, not from fashion.

Field work

The app for your field teams

Today’s jobs, before and after photos, the customer’s signature, the job sheet: everything is filled in from the phone, even with no signal. The record reaches the office as soon as the network is back.

Suggested approach: cross-platform

What is included

What a mobile app delivered by OTTOPILOTE includes.

The choice of approach first, written down and argued. Then everything the app needs to live on both stores.

  • The choice of approach, arguedNative, cross-platform, hybrid or PWA: the recommendation and its reasons, written at scoping.
  • Approved mockups and user flowsThe screens drawn and approved with you before the first line of code.
  • One codebase, iPhone and AndroidIn cross-platform, a single codebase published on both stores, and maintained once.
  • Back end, accounts and dataServer, database, authentication, payments: the back end is included in our ranges.
  • Notifications and offline modeNotify at the right moment, keep working with no network, sync everything when it returns.
  • A build to test at every stepA build to install on your phone at every sprint, so you judge on the real thing.
  • Publishing on the App Store and Google PlayStore listings, submission, exchanges with Apple’s and Google’s review, release.
  • Source code is yoursRights assignment written into the contract, code and access handed over on delivery, once the project is paid.
  • 30 days of fixes, then careThirty days of fixes after release, then an optional monthly care plan, quoted, keeping pace with new iOS and Android versions.

Method

From idea to both stores, in five visible steps.

The typical timeline for a cross-platform app is 8 to 12 weeks, from the first meeting to release on the App Store and Google Play. Here is how they go.

  1. 01W1

    Scoping and choice of approach

    What the app must do, for whom, on which phones. We decide between native, cross-platform, hybrid and PWA, with the reasons written down. One scope, one capped price.

  2. 02W2

    Mockups and user flows

    The screens and flows drawn and approved together. Fixing a mockup costs a meeting; fixing a coded screen costs days.

  3. 03W3 → W8

    Development

    Back end, accounts, screens, notifications, connections to your tools. A build to install on your phone at every sprint.

  4. 04W9

    Testing on iPhone and Android

    The flows replayed on both platforms, gaps fixed before submission to the stores.

  5. 05W10 →

    Release and care

    Submission to the App Store and Google Play, release, handover of code and access. Thirty days of fixes, then optional care.

Technologies

The mobile toolkit, chosen to fit the approach.

The building blocks we use for your apps. Widespread, documented, and something another team can take over if you wish.

Your app · technologies7 tools
  • React Native · ExpoOne codebase for iPhone and Android, in TypeScript
  • FlutterFine control over the interface, identical rendering on both platforms
  • Swift · KotlinNative, when the project justifies it
  • TypeScriptTyped code, fewer errors in production
  • Supabase · FirebaseAccounts, database, storage, notifications
  • StripeOnline payments
  • App Store · Google PlayRelease and updates on both stores

Budget

What a mobile app costs.

The indicative ranges from the comparison, approach by approach. The quote itself starts from your project.

Native

€40,000 → €80,000

  • Two codebases, Swift and Kotlin
  • Typical timeline: 3 to 4 months

Cross-platform · our default choice

€30,000 → €60,000

  • One codebase, iPhone and Android
  • Typical timeline: 8 to 12 weeks

Hybrid (WebView)

€20,000 → €40,000

  • A website in a native shell
  • Typical timeline: 6 to 10 weeks

PWA

€10,000 → €25,000

  • Installable from the browser, no store
  • Typical timeline: 6 to 10 weeks

Indicative ranges for a production app, back end included. The full cost breakdown is on our “How much does a mobile app cost” page. Free, capped quote within 24 hours.

See mobile app pricing →Estimate my budget

At OTTOPILOTE

What we build, and why.

Cross-platform by default.

One codebase, iPhone and Android, half the budget and half the maintenance of native — for a result your users cannot tell from a native app.

Native when the project justifies it.

Games, augmented reality, advanced hardware, deep system integration. We say so from the first conversation, because it costs more and you should know exactly why.

A PWA when it is enough.

We say that too. Selling a native app to someone who does not need one means winning a project and losing a client.

A capped quote.

The maximum price is known before we start: free, capped, within 24 hours.

The code is assigned to you in writing.

Source code, access and documentation handed over at delivery, once the project is paid. You stay free to change provider or to evolve the app in-house.

A human reply within 24 hours.

An honest first read, an order of magnitude and the first risks. No slide deck, just a clear answer.

Frequently asked questions

What we get asked before signing.

Another question? Write to us: a human reply within one business day.

What is the difference between a native app, a hybrid app and a PWA?

A native app is written in each platform's own language: two codebases, the best performance, the highest budget. A hybrid app is a website wrapped in a native shell: one codebase, the lowest budget, noticeably less fluid. A PWA is a website you can install straight from the browser, without going through the stores. In between sits cross-platform (Flutter, React Native): a single codebase with native rendering — the best compromise for most projects.

Which option is the cheapest?

PWA first, then hybrid, then cross-platform, then native. But the quote is the wrong yardstick: what matters is the cost over three years. A native app costs roughly 30% more up front, and above all twice as much to evolve, since every change has to be made twice.

Can a PWA replace a native app?

For occasional use — browsing, booking, ordering — yes, comfortably. For daily use that relies on notifications, background geolocation or specific hardware, no. The limit is not the quality of the PWA, it is what iOS allows it to do.

Do push notifications work on iPhone with a PWA?

Yes, since iOS 16.4 — on one condition: the user must have added the PWA to their home screen through Safari's Share menu. As long as it stays an ordinary tab, no notification is possible. In practice very few users do this on their own, and that is the main limitation of PWAs on iPhone.

Should you choose Flutter or React Native?

Both are mature and suit the majority of projects. React Native slots in naturally if your team already works in JavaScript or TypeScript. Flutter gives finer control over the interface and identical rendering on both platforms. The choice depends more on your existing ecosystem than on either being technically superior.

Can you start with a PWA and move to native later?

Yes, and it is often the right sequence. The PWA validates real usage at a lower cost. If the numbers follow, moving to cross-platform or native happens on a genuine base of data and a precise understanding of what your users actually do — instead of guessing up front.

Going further

What to know before you start.

Three reads to decide with the facts: what a mobile app really costs, what a first version should ship, and the full picture of custom development.

Start

Your app, on both stores. One brief, one quote, within 24 h.

Describe the project in a few minutes. We come back with an honest first read, a ballpark and the first risks. No PowerPoint, just a clear answer.